x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r123963 = x;
double r123964 = y;
double r123965 = r123963 * r123964;
double r123966 = z;
double r123967 = t;
double r123968 = r123966 * r123967;
double r123969 = r123965 + r123968;
return r123969;
}
double f(double x, double y, double z, double t) {
double r123970 = x;
double r123971 = y;
double r123972 = r123970 * r123971;
double r123973 = z;
double r123974 = t;
double r123975 = r123973 * r123974;
double r123976 = r123972 + r123975;
return r123976;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020062
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))