x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r98809 = x;
double r98810 = y;
double r98811 = r98809 * r98810;
double r98812 = z;
double r98813 = t;
double r98814 = r98812 * r98813;
double r98815 = r98811 - r98814;
return r98815;
}
double f(double x, double y, double z, double t) {
double r98816 = x;
double r98817 = y;
double r98818 = r98816 * r98817;
double r98819 = z;
double r98820 = t;
double r98821 = r98819 * r98820;
double r98822 = r98818 - r98821;
return r98822;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020062
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))