x + y \cdot \frac{z - t}{z - a}x + \left(y \cdot \frac{\sqrt[3]{z - t} \cdot \sqrt[3]{z - t}}{\sqrt[3]{z - a} \cdot \sqrt[3]{z - a}}\right) \cdot \frac{\sqrt[3]{z - t}}{\sqrt[3]{z - a}}double f(double x, double y, double z, double t, double a) {
double r671192 = x;
double r671193 = y;
double r671194 = z;
double r671195 = t;
double r671196 = r671194 - r671195;
double r671197 = a;
double r671198 = r671194 - r671197;
double r671199 = r671196 / r671198;
double r671200 = r671193 * r671199;
double r671201 = r671192 + r671200;
return r671201;
}
double f(double x, double y, double z, double t, double a) {
double r671202 = x;
double r671203 = y;
double r671204 = z;
double r671205 = t;
double r671206 = r671204 - r671205;
double r671207 = cbrt(r671206);
double r671208 = r671207 * r671207;
double r671209 = a;
double r671210 = r671204 - r671209;
double r671211 = cbrt(r671210);
double r671212 = r671211 * r671211;
double r671213 = r671208 / r671212;
double r671214 = r671203 * r671213;
double r671215 = r671207 / r671211;
double r671216 = r671214 * r671215;
double r671217 = r671202 + r671216;
return r671217;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 1.4 |
|---|---|
| Target | 1.3 |
| Herbie | 0.5 |
Initial program 1.4
rmApplied add-cube-cbrt1.9
Applied add-cube-cbrt1.7
Applied times-frac1.7
Applied associate-*r*0.5
Final simplification0.5
herbie shell --seed 2020062
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(+ x (/ y (/ (- z a) (- z t))))
(+ x (* y (/ (- z t) (- z a)))))