\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\left(\left(\sqrt[3]{3} \cdot {\left(\sqrt{\sqrt[3]{3}}\right)}^{3}\right) \cdot z\right) \cdot \left(\sqrt{\sqrt[3]{3}} \cdot z\right) + x \cdot ydouble f(double x, double y, double z) {
double r476181 = x;
double r476182 = y;
double r476183 = r476181 * r476182;
double r476184 = z;
double r476185 = r476184 * r476184;
double r476186 = r476183 + r476185;
double r476187 = r476186 + r476185;
double r476188 = r476187 + r476185;
return r476188;
}
double f(double x, double y, double z) {
double r476189 = 3.0;
double r476190 = cbrt(r476189);
double r476191 = sqrt(r476190);
double r476192 = pow(r476191, r476189);
double r476193 = r476190 * r476192;
double r476194 = z;
double r476195 = r476193 * r476194;
double r476196 = r476191 * r476194;
double r476197 = r476195 * r476196;
double r476198 = x;
double r476199 = y;
double r476200 = r476198 * r476199;
double r476201 = r476197 + r476200;
return r476201;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.1
Simplified0.1
rmApplied add-cube-cbrt0.1
Applied associate-*l*0.2
rmApplied add-sqr-sqrt0.2
Applied unswap-sqr0.2
rmApplied associate-*r*0.2
Simplified0.1
Final simplification0.1
herbie shell --seed 2020062
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))