x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r241364 = x;
double r241365 = 2.0;
double r241366 = r241364 * r241365;
double r241367 = y;
double r241368 = r241366 - r241367;
return r241368;
}
double f(double x, double y) {
double r241369 = x;
double r241370 = 2.0;
double r241371 = r241369 * r241370;
double r241372 = y;
double r241373 = r241371 - r241372;
return r241373;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))