x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)\mathsf{fma}\left(y - x, 4 - 6 \cdot z, x\right)double f(double x, double y, double z) {
double r256007 = x;
double r256008 = y;
double r256009 = r256008 - r256007;
double r256010 = 6.0;
double r256011 = r256009 * r256010;
double r256012 = 2.0;
double r256013 = 3.0;
double r256014 = r256012 / r256013;
double r256015 = z;
double r256016 = r256014 - r256015;
double r256017 = r256011 * r256016;
double r256018 = r256007 + r256017;
return r256018;
}
double f(double x, double y, double z) {
double r256019 = y;
double r256020 = x;
double r256021 = r256019 - r256020;
double r256022 = 4.0;
double r256023 = 6.0;
double r256024 = z;
double r256025 = r256023 * r256024;
double r256026 = r256022 - r256025;
double r256027 = fma(r256021, r256026, r256020);
return r256027;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.4
Simplified0.2
Taylor expanded around 0 0.2
Final simplification0.2
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6) (- (/ 2 3) z))))