x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r191044 = x;
double r191045 = y;
double r191046 = 4.0;
double r191047 = r191045 * r191046;
double r191048 = z;
double r191049 = r191047 * r191048;
double r191050 = r191044 - r191049;
return r191050;
}
double f(double x, double y, double z) {
double r191051 = x;
double r191052 = y;
double r191053 = 4.0;
double r191054 = r191052 * r191053;
double r191055 = z;
double r191056 = r191054 * r191055;
double r191057 = r191051 - r191056;
return r191057;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))