x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r187404 = x;
double r187405 = y;
double r187406 = r187405 - r187404;
double r187407 = z;
double r187408 = r187406 * r187407;
double r187409 = r187404 + r187408;
return r187409;
}
double f(double x, double y, double z) {
double r187410 = z;
double r187411 = y;
double r187412 = x;
double r187413 = r187411 - r187412;
double r187414 = fma(r187410, r187413, r187412);
return r187414;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))