x \cdot \cos y - z \cdot \sin y
\left(x \cdot {\left(e^{\log \left({\left(\cos y\right)}^{2}\right)}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin ydouble f(double x, double y, double z) {
double r178430 = x;
double r178431 = y;
double r178432 = cos(r178431);
double r178433 = r178430 * r178432;
double r178434 = z;
double r178435 = sin(r178431);
double r178436 = r178434 * r178435;
double r178437 = r178433 - r178436;
return r178437;
}
double f(double x, double y, double z) {
double r178438 = x;
double r178439 = y;
double r178440 = cos(r178439);
double r178441 = 2.0;
double r178442 = pow(r178440, r178441);
double r178443 = log(r178442);
double r178444 = exp(r178443);
double r178445 = 0.3333333333333333;
double r178446 = pow(r178444, r178445);
double r178447 = r178438 * r178446;
double r178448 = cbrt(r178440);
double r178449 = r178447 * r178448;
double r178450 = z;
double r178451 = sin(r178439);
double r178452 = r178450 * r178451;
double r178453 = r178449 - r178452;
return r178453;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.1
Applied pow1/316.1
Applied pow-prod-down0.2
Simplified0.2
rmApplied add-exp-log16.1
Applied pow-exp16.1
Simplified0.2
Final simplification0.2
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))