x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r187016 = x;
double r187017 = y;
double r187018 = sin(r187017);
double r187019 = r187016 * r187018;
double r187020 = z;
double r187021 = cos(r187017);
double r187022 = r187020 * r187021;
double r187023 = r187019 + r187022;
return r187023;
}
double f(double x, double y, double z) {
double r187024 = x;
double r187025 = y;
double r187026 = sin(r187025);
double r187027 = z;
double r187028 = cos(r187025);
double r187029 = r187027 * r187028;
double r187030 = fma(r187024, r187026, r187029);
return r187030;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))