x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)double f(double x, double y, double z) {
double r244983 = x;
double r244984 = y;
double r244985 = cos(r244984);
double r244986 = r244983 * r244985;
double r244987 = z;
double r244988 = sin(r244984);
double r244989 = r244987 * r244988;
double r244990 = r244986 + r244989;
return r244990;
}
double f(double x, double y, double z) {
double r244991 = x;
double r244992 = y;
double r244993 = cos(r244992);
double r244994 = z;
double r244995 = sin(r244992);
double r244996 = r244994 * r244995;
double r244997 = fma(r244991, r244993, r244996);
return r244997;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))