x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r143460 = x;
double r143461 = r143460 * r143460;
double r143462 = y;
double r143463 = 4.0;
double r143464 = r143462 * r143463;
double r143465 = z;
double r143466 = r143464 * r143465;
double r143467 = r143461 - r143466;
return r143467;
}
double f(double x, double y, double z) {
double r143468 = x;
double r143469 = y;
double r143470 = 4.0;
double r143471 = r143469 * r143470;
double r143472 = z;
double r143473 = r143471 * r143472;
double r143474 = -r143473;
double r143475 = fma(r143468, r143468, r143474);
return r143475;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
rmApplied fma-neg0.1
Final simplification0.1
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))