\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - \left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)double f(double x, double y, double z) {
double r162300 = x;
double r162301 = y;
double r162302 = cos(r162301);
double r162303 = r162300 + r162302;
double r162304 = z;
double r162305 = sin(r162301);
double r162306 = r162304 * r162305;
double r162307 = r162303 - r162306;
return r162307;
}
double f(double x, double y, double z) {
double r162308 = x;
double r162309 = y;
double r162310 = cos(r162309);
double r162311 = r162308 + r162310;
double r162312 = z;
double r162313 = cbrt(r162312);
double r162314 = r162313 * r162313;
double r162315 = sin(r162309);
double r162316 = r162313 * r162315;
double r162317 = r162314 * r162316;
double r162318 = r162311 - r162317;
return r162318;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
rmApplied add-cube-cbrt0.3
Applied associate-*l*0.3
Final simplification0.3
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))