\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r159948 = x;
double r159949 = y;
double r159950 = sin(r159949);
double r159951 = r159948 + r159950;
double r159952 = z;
double r159953 = cos(r159949);
double r159954 = r159952 * r159953;
double r159955 = r159951 + r159954;
return r159955;
}
double f(double x, double y, double z) {
double r159956 = y;
double r159957 = cos(r159956);
double r159958 = z;
double r159959 = x;
double r159960 = sin(r159956);
double r159961 = r159959 + r159960;
double r159962 = fma(r159957, r159958, r159961);
return r159962;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))