\left(x \cdot y + z\right) \cdot y + t
\left(x \cdot y + z\right) \cdot y + t
double f(double x, double y, double z, double t) {
double r219235 = x;
double r219236 = y;
double r219237 = r219235 * r219236;
double r219238 = z;
double r219239 = r219237 + r219238;
double r219240 = r219239 * r219236;
double r219241 = t;
double r219242 = r219240 + r219241;
return r219242;
}
double f(double x, double y, double z, double t) {
double r219243 = x;
double r219244 = y;
double r219245 = r219243 * r219244;
double r219246 = z;
double r219247 = r219245 + r219246;
double r219248 = r219247 * r219244;
double r219249 = t;
double r219250 = r219248 + r219249;
return r219250;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z t)
:name "Language.Haskell.HsColour.ColourHighlight:unbase from hscolour-1.23"
:precision binary64
(+ (* (+ (* x y) z) y) t))