x \cdot y + z \cdot t
\mathsf{fma}\left(t, z, x \cdot y\right)double f(double x, double y, double z, double t) {
double r113448 = x;
double r113449 = y;
double r113450 = r113448 * r113449;
double r113451 = z;
double r113452 = t;
double r113453 = r113451 * r113452;
double r113454 = r113450 + r113453;
return r113454;
}
double f(double x, double y, double z, double t) {
double r113455 = t;
double r113456 = z;
double r113457 = x;
double r113458 = y;
double r113459 = r113457 * r113458;
double r113460 = fma(r113455, r113456, r113459);
return r113460;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Taylor expanded around inf 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))