x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r120955 = x;
double r120956 = y;
double r120957 = r120955 * r120956;
double r120958 = z;
double r120959 = t;
double r120960 = r120958 * r120959;
double r120961 = r120957 - r120960;
return r120961;
}
double f(double x, double y, double z, double t) {
double r120962 = x;
double r120963 = y;
double r120964 = r120962 * r120963;
double r120965 = z;
double r120966 = t;
double r120967 = r120965 * r120966;
double r120968 = r120964 - r120967;
return r120968;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))