x + y \cdot \left(z + x\right)
\mathsf{fma}\left(y, z, \mathsf{fma}\left(y, x, x\right)\right)double f(double x, double y, double z) {
double r112898 = x;
double r112899 = y;
double r112900 = z;
double r112901 = r112900 + r112898;
double r112902 = r112899 * r112901;
double r112903 = r112898 + r112902;
return r112903;
}
double f(double x, double y, double z) {
double r112904 = y;
double r112905 = z;
double r112906 = x;
double r112907 = fma(r112904, r112906, r112906);
double r112908 = fma(r112904, r112905, r112907);
return r112908;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))