\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r736973 = x;
double r736974 = y;
double r736975 = r736973 * r736974;
double r736976 = z;
double r736977 = t;
double r736978 = r736976 * r736977;
double r736979 = r736975 - r736978;
double r736980 = a;
double r736981 = r736979 / r736980;
return r736981;
}
double f(double x, double y, double z, double t, double a) {
double r736982 = x;
double r736983 = y;
double r736984 = r736982 * r736983;
double r736985 = z;
double r736986 = t;
double r736987 = r736985 * r736986;
double r736988 = r736984 - r736987;
double r736989 = a;
double r736990 = r736988 / r736989;
return r736990;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.4 |
|---|---|
| Target | 5.8 |
| Herbie | 7.4 |
Initial program 7.4
rmApplied clear-num7.7
Taylor expanded around inf 7.4
Simplified7.4
Final simplification7.4
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))