x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\mathsf{fma}\left(x, x, \left(y \cdot 4\right) \cdot t + \left(\left(y \cdot 4\right) \cdot \left(-z\right)\right) \cdot z\right)double f(double x, double y, double z, double t) {
double r645689 = x;
double r645690 = r645689 * r645689;
double r645691 = y;
double r645692 = 4.0;
double r645693 = r645691 * r645692;
double r645694 = z;
double r645695 = r645694 * r645694;
double r645696 = t;
double r645697 = r645695 - r645696;
double r645698 = r645693 * r645697;
double r645699 = r645690 - r645698;
return r645699;
}
double f(double x, double y, double z, double t) {
double r645700 = x;
double r645701 = y;
double r645702 = 4.0;
double r645703 = r645701 * r645702;
double r645704 = t;
double r645705 = r645703 * r645704;
double r645706 = z;
double r645707 = -r645706;
double r645708 = r645703 * r645707;
double r645709 = r645708 * r645706;
double r645710 = r645705 + r645709;
double r645711 = fma(r645700, r645700, r645710);
return r645711;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 6.2 |
|---|---|
| Target | 6.2 |
| Herbie | 0.1 |
Initial program 6.2
Simplified6.2
rmApplied sub-neg6.2
Applied distribute-lft-in6.2
rmApplied distribute-lft-neg-in6.2
Applied associate-*r*0.1
Final simplification0.1
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4 (* y (- (* z z) t))))
(- (* x x) (* (* y 4) (- (* z z) t))))