2 \cdot \left(x \cdot x - x \cdot y\right)
\left(x \cdot \left(x - y\right)\right) \cdot 2
double f(double x, double y) {
double r410164 = 2.0;
double r410165 = x;
double r410166 = r410165 * r410165;
double r410167 = y;
double r410168 = r410165 * r410167;
double r410169 = r410166 - r410168;
double r410170 = r410164 * r410169;
return r410170;
}
double f(double x, double y) {
double r410171 = x;
double r410172 = y;
double r410173 = r410171 - r410172;
double r410174 = r410171 * r410173;
double r410175 = 2.0;
double r410176 = r410174 * r410175;
return r410176;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))