\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r409392 = x;
double r409393 = y;
double r409394 = r409392 - r409393;
double r409395 = 2.0;
double r409396 = r409392 * r409395;
double r409397 = r409396 * r409393;
double r409398 = r409394 / r409397;
return r409398;
}
double f(double x, double y) {
double r409399 = 1.0;
double r409400 = 2.0;
double r409401 = y;
double r409402 = r409400 * r409401;
double r409403 = r409399 / r409402;
double r409404 = x;
double r409405 = r409404 * r409400;
double r409406 = r409399 / r409405;
double r409407 = r409403 - r409406;
return r409407;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.1
rmApplied div-sub15.1
Simplified11.3
Simplified0.0
Final simplification0.0
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))