\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\mathsf{fma}\left(y, x - z, 0\right)double f(double x, double y, double z) {
double r516196 = x;
double r516197 = y;
double r516198 = r516196 * r516197;
double r516199 = r516197 * r516197;
double r516200 = r516198 + r516199;
double r516201 = z;
double r516202 = r516197 * r516201;
double r516203 = r516200 - r516202;
double r516204 = r516203 - r516199;
return r516204;
}
double f(double x, double y, double z) {
double r516205 = y;
double r516206 = x;
double r516207 = z;
double r516208 = r516206 - r516207;
double r516209 = 0.0;
double r516210 = fma(r516205, r516208, r516209);
return r516210;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 17.8 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 17.8
Simplified0.0
Final simplification0.0
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))