\left(\left(x \cdot y - y \cdot y\right) + y \cdot y\right) - y \cdot z
y \cdot \left(x - z\right)
double f(double x, double y, double z) {
double r397452 = x;
double r397453 = y;
double r397454 = r397452 * r397453;
double r397455 = r397453 * r397453;
double r397456 = r397454 - r397455;
double r397457 = r397456 + r397455;
double r397458 = z;
double r397459 = r397453 * r397458;
double r397460 = r397457 - r397459;
return r397460;
}
double f(double x, double y, double z) {
double r397461 = y;
double r397462 = x;
double r397463 = z;
double r397464 = r397462 - r397463;
double r397465 = r397461 * r397464;
return r397465;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 13.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 13.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, D"
:precision binary64
:herbie-target
(* (- x z) y)
(- (+ (- (* x y) (* y y)) (* y y)) (* y z)))