\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}\frac{1}{\sqrt{\mathsf{fma}\left(z, z, 1\right)}} \cdot \frac{\frac{1}{x}}{y \cdot \sqrt{\mathsf{fma}\left(z, z, 1\right)}}double f(double x, double y, double z) {
double r331093 = 1.0;
double r331094 = x;
double r331095 = r331093 / r331094;
double r331096 = y;
double r331097 = z;
double r331098 = r331097 * r331097;
double r331099 = r331093 + r331098;
double r331100 = r331096 * r331099;
double r331101 = r331095 / r331100;
return r331101;
}
double f(double x, double y, double z) {
double r331102 = 1.0;
double r331103 = z;
double r331104 = 1.0;
double r331105 = fma(r331103, r331103, r331104);
double r331106 = sqrt(r331105);
double r331107 = r331102 / r331106;
double r331108 = x;
double r331109 = r331104 / r331108;
double r331110 = y;
double r331111 = r331110 * r331106;
double r331112 = r331109 / r331111;
double r331113 = r331107 * r331112;
return r331113;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 6.4 |
|---|---|
| Target | 5.8 |
| Herbie | 6.3 |
Initial program 6.4
Simplified6.4
rmApplied *-un-lft-identity6.4
Applied add-sqr-sqrt6.4
Applied *-un-lft-identity6.4
Applied *-un-lft-identity6.4
Applied times-frac6.4
Applied times-frac6.4
Applied times-frac6.2
Simplified6.2
rmApplied div-inv6.2
Applied associate-/l*6.3
Simplified6.3
Final simplification6.3
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(if (< (* y (+ 1 (* z z))) #f) (/ (/ 1 y) (* (+ 1 (* z z)) x)) (if (< (* y (+ 1 (* z z))) 8.680743250567252e+305) (/ (/ 1 x) (* (+ 1 (* z z)) y)) (/ (/ 1 y) (* (+ 1 (* z z)) x))))
(/ (/ 1 x) (* y (+ 1 (* z z)))))