x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r171910 = x;
double r171911 = y;
double r171912 = r171911 * r171911;
double r171913 = r171910 - r171912;
return r171913;
}
double f(double x, double y) {
double r171914 = x;
double r171915 = y;
double r171916 = r171915 * r171915;
double r171917 = r171914 - r171916;
return r171917;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020062
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))