x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r101708 = x;
double r101709 = y;
double r101710 = r101708 * r101709;
double r101711 = z;
double r101712 = t;
double r101713 = r101711 * r101712;
double r101714 = r101710 + r101713;
return r101714;
}
double f(double x, double y, double z, double t) {
double r101715 = x;
double r101716 = y;
double r101717 = r101715 * r101716;
double r101718 = z;
double r101719 = t;
double r101720 = r101718 * r101719;
double r101721 = r101717 + r101720;
return r101721;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020062
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))