\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \frac{x - y}{z} + \left(-2\right)double f(double x, double y, double z) {
double r771094 = 4.0;
double r771095 = x;
double r771096 = y;
double r771097 = r771095 - r771096;
double r771098 = z;
double r771099 = 0.5;
double r771100 = r771098 * r771099;
double r771101 = r771097 - r771100;
double r771102 = r771094 * r771101;
double r771103 = r771102 / r771098;
return r771103;
}
double f(double x, double y, double z) {
double r771104 = 4.0;
double r771105 = x;
double r771106 = y;
double r771107 = r771105 - r771106;
double r771108 = z;
double r771109 = r771107 / r771108;
double r771110 = r771104 * r771109;
double r771111 = 2.0;
double r771112 = -r771111;
double r771113 = r771110 + r771112;
return r771113;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020062
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))