\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\frac{60}{\frac{z - t}{x - y}} + a \cdot 120double f(double x, double y, double z, double t, double a) {
double r868034 = 60.0;
double r868035 = x;
double r868036 = y;
double r868037 = r868035 - r868036;
double r868038 = r868034 * r868037;
double r868039 = z;
double r868040 = t;
double r868041 = r868039 - r868040;
double r868042 = r868038 / r868041;
double r868043 = a;
double r868044 = 120.0;
double r868045 = r868043 * r868044;
double r868046 = r868042 + r868045;
return r868046;
}
double f(double x, double y, double z, double t, double a) {
double r868047 = 60.0;
double r868048 = z;
double r868049 = t;
double r868050 = r868048 - r868049;
double r868051 = x;
double r868052 = y;
double r868053 = r868051 - r868052;
double r868054 = r868050 / r868053;
double r868055 = r868047 / r868054;
double r868056 = a;
double r868057 = 120.0;
double r868058 = r868056 * r868057;
double r868059 = r868055 + r868058;
return r868059;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.4
rmApplied associate-/l*0.2
Final simplification0.2
herbie shell --seed 2020062
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))