x + y \cdot \frac{z - t}{z - a}x + \left(y \cdot \frac{\sqrt[3]{z - t} \cdot \sqrt[3]{z - t}}{\sqrt[3]{z - a} \cdot \sqrt[3]{z - a}}\right) \cdot \frac{\sqrt[3]{z - t}}{\sqrt[3]{z - a}}double f(double x, double y, double z, double t, double a) {
double r654224 = x;
double r654225 = y;
double r654226 = z;
double r654227 = t;
double r654228 = r654226 - r654227;
double r654229 = a;
double r654230 = r654226 - r654229;
double r654231 = r654228 / r654230;
double r654232 = r654225 * r654231;
double r654233 = r654224 + r654232;
return r654233;
}
double f(double x, double y, double z, double t, double a) {
double r654234 = x;
double r654235 = y;
double r654236 = z;
double r654237 = t;
double r654238 = r654236 - r654237;
double r654239 = cbrt(r654238);
double r654240 = r654239 * r654239;
double r654241 = a;
double r654242 = r654236 - r654241;
double r654243 = cbrt(r654242);
double r654244 = r654243 * r654243;
double r654245 = r654240 / r654244;
double r654246 = r654235 * r654245;
double r654247 = r654239 / r654243;
double r654248 = r654246 * r654247;
double r654249 = r654234 + r654248;
return r654249;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 1.4 |
|---|---|
| Target | 1.3 |
| Herbie | 0.5 |
Initial program 1.4
rmApplied add-cube-cbrt1.9
Applied add-cube-cbrt1.7
Applied times-frac1.7
Applied associate-*r*0.5
Final simplification0.5
herbie shell --seed 2020062
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(+ x (/ y (/ (- z a) (- z t))))
(+ x (* y (/ (- z t) (- z a)))))