1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}1 + 4 \cdot \left(0.75 + \left(\frac{x}{y} - \frac{z}{y}\right)\right)double f(double x, double y, double z) {
double r345382 = 1.0;
double r345383 = 4.0;
double r345384 = x;
double r345385 = y;
double r345386 = 0.75;
double r345387 = r345385 * r345386;
double r345388 = r345384 + r345387;
double r345389 = z;
double r345390 = r345388 - r345389;
double r345391 = r345383 * r345390;
double r345392 = r345391 / r345385;
double r345393 = r345382 + r345392;
return r345393;
}
double f(double x, double y, double z) {
double r345394 = 1.0;
double r345395 = 4.0;
double r345396 = 0.75;
double r345397 = x;
double r345398 = y;
double r345399 = r345397 / r345398;
double r345400 = z;
double r345401 = r345400 / r345398;
double r345402 = r345399 - r345401;
double r345403 = r345396 + r345402;
double r345404 = r345395 * r345403;
double r345405 = r345394 + r345404;
return r345405;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020062
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))