1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\left(1 + 0.25 \cdot 4\right) + \left(\frac{x}{y} - \frac{z}{y}\right) \cdot 4double f(double x, double y, double z) {
double r306974 = 1.0;
double r306975 = 4.0;
double r306976 = x;
double r306977 = y;
double r306978 = 0.25;
double r306979 = r306977 * r306978;
double r306980 = r306976 + r306979;
double r306981 = z;
double r306982 = r306980 - r306981;
double r306983 = r306975 * r306982;
double r306984 = r306983 / r306977;
double r306985 = r306974 + r306984;
return r306985;
}
double f(double x, double y, double z) {
double r306986 = 1.0;
double r306987 = 0.25;
double r306988 = 4.0;
double r306989 = r306987 * r306988;
double r306990 = r306986 + r306989;
double r306991 = x;
double r306992 = y;
double r306993 = r306991 / r306992;
double r306994 = z;
double r306995 = r306994 / r306992;
double r306996 = r306993 - r306995;
double r306997 = r306996 * r306988;
double r306998 = r306990 + r306997;
return r306998;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
rmApplied distribute-rgt-in0.0
Applied associate-+r+0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020062
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))