x + y \cdot \frac{z - t}{z - a}\frac{\sqrt[3]{z - t} \cdot \sqrt[3]{z - t}}{\sqrt[3]{z - a} \cdot \sqrt[3]{z - a}} \cdot \frac{y}{\frac{\sqrt[3]{z - a}}{\sqrt[3]{z - t}}} + xdouble code(double x, double y, double z, double t, double a) {
return (x + (y * ((z - t) / (z - a))));
}
double code(double x, double y, double z, double t, double a) {
return ((((cbrt((z - t)) * cbrt((z - t))) / (cbrt((z - a)) * cbrt((z - a)))) * (y / (cbrt((z - a)) / cbrt((z - t))))) + x);
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 1.5 |
|---|---|
| Target | 1.4 |
| Herbie | 0.6 |
Initial program 1.5
Simplified1.5
rmApplied clear-num1.6
rmApplied fma-udef1.6
Simplified1.4
rmApplied add-cube-cbrt1.9
Applied add-cube-cbrt1.8
Applied times-frac1.8
Applied *-un-lft-identity1.8
Applied times-frac0.6
Simplified0.6
Final simplification0.6
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(+ x (/ y (/ (- z a) (- z t))))
(+ x (* y (/ (- z t) (- z a)))))