\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}\frac{\frac{1}{y}}{\sqrt{1 + z \cdot z}} \cdot \frac{\frac{\sqrt[3]{1}}{x}}{\sqrt{1 + z \cdot z}}double code(double x, double y, double z) {
return ((1.0 / x) / (y * (1.0 + (z * z))));
}
double code(double x, double y, double z) {
return (((1.0 / y) / sqrt((1.0 + (z * z)))) * ((cbrt(1.0) / x) / sqrt((1.0 + (z * z)))));
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 6.4 |
|---|---|
| Target | 5.6 |
| Herbie | 6.0 |
Initial program 6.4
rmApplied div-inv6.4
Applied times-frac6.3
rmApplied add-sqr-sqrt6.4
Applied *-un-lft-identity6.4
Applied add-cube-cbrt6.4
Applied times-frac6.4
Applied times-frac6.4
Applied associate-*r*6.0
Simplified6.0
Final simplification6.0
herbie shell --seed 2020060
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(if (< (* y (+ 1 (* z z))) #f) (/ (/ 1 y) (* (+ 1 (* z z)) x)) (if (< (* y (+ 1 (* z z))) 8.680743250567252e+305) (/ (/ 1 x) (* (+ 1 (* z z)) y)) (/ (/ 1 y) (* (+ 1 (* z z)) x))))
(/ (/ 1 x) (* y (+ 1 (* z z)))))