\sqrt{0.5 \cdot \left(1 + \frac{x}{\sqrt{\left(4 \cdot p\right) \cdot p + x \cdot x}}\right)}\sqrt{0.5 \cdot \left(1 + {\left(\frac{x}{\sqrt{\left(4 \cdot p\right) \cdot p + x \cdot x}}\right)}^{1}\right)}double f(double p, double x) {
double r240471 = 0.5;
double r240472 = 1.0;
double r240473 = x;
double r240474 = 4.0;
double r240475 = p;
double r240476 = r240474 * r240475;
double r240477 = r240476 * r240475;
double r240478 = r240473 * r240473;
double r240479 = r240477 + r240478;
double r240480 = sqrt(r240479);
double r240481 = r240473 / r240480;
double r240482 = r240472 + r240481;
double r240483 = r240471 * r240482;
double r240484 = sqrt(r240483);
return r240484;
}
double f(double p, double x) {
double r240485 = 0.5;
double r240486 = 1.0;
double r240487 = x;
double r240488 = 4.0;
double r240489 = p;
double r240490 = r240488 * r240489;
double r240491 = r240490 * r240489;
double r240492 = r240487 * r240487;
double r240493 = r240491 + r240492;
double r240494 = sqrt(r240493);
double r240495 = r240487 / r240494;
double r240496 = 1.0;
double r240497 = pow(r240495, r240496);
double r240498 = r240486 + r240497;
double r240499 = r240485 * r240498;
double r240500 = sqrt(r240499);
return r240500;
}




Bits error versus p




Bits error versus x
Results
| Original | 12.9 |
|---|---|
| Target | 12.9 |
| Herbie | 12.9 |
Initial program 12.9
rmApplied div-inv13.1
rmApplied *-un-lft-identity13.1
rmApplied pow113.1
Applied pow113.1
Applied pow-prod-down13.1
Simplified12.9
Final simplification12.9
herbie shell --seed 2020060 +o rules:numerics
(FPCore (p x)
:name "Given's Rotation SVD example"
:precision binary64
:pre (< 1e-150 (fabs x) 1e+150)
:herbie-target
(sqrt (+ 0.5 (/ (copysign 0.5 x) (hypot 1 (/ (* 2 p) x)))))
(sqrt (* 0.5 (+ 1 (/ x (sqrt (+ (* (* 4 p) p) (* x x))))))))