\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)double f(double v) {
double r234086 = 2.0;
double r234087 = sqrt(r234086);
double r234088 = 4.0;
double r234089 = r234087 / r234088;
double r234090 = 1.0;
double r234091 = 3.0;
double r234092 = v;
double r234093 = r234092 * r234092;
double r234094 = r234091 * r234093;
double r234095 = r234090 - r234094;
double r234096 = sqrt(r234095);
double r234097 = r234089 * r234096;
double r234098 = r234090 - r234093;
double r234099 = r234097 * r234098;
return r234099;
}
double f(double v) {
double r234100 = 2.0;
double r234101 = sqrt(r234100);
double r234102 = 4.0;
double r234103 = r234101 / r234102;
double r234104 = 1.0;
double r234105 = 3.0;
double r234106 = v;
double r234107 = r234106 * r234106;
double r234108 = r234105 * r234107;
double r234109 = r234104 - r234108;
double r234110 = sqrt(r234109);
double r234111 = r234103 * r234110;
double r234112 = r234104 - r234107;
double r234113 = r234111 * r234112;
return r234113;
}



Bits error versus v
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020060 +o rules:numerics
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2) 4) (sqrt (- 1 (* 3 (* v v))))) (- 1 (* v v))))