x - \left(y \cdot 4\right) \cdot z
x - y \cdot \left(4 \cdot z\right)
double f(double x, double y, double z) {
double r221124 = x;
double r221125 = y;
double r221126 = 4.0;
double r221127 = r221125 * r221126;
double r221128 = z;
double r221129 = r221127 * r221128;
double r221130 = r221124 - r221129;
return r221130;
}
double f(double x, double y, double z) {
double r221131 = x;
double r221132 = y;
double r221133 = 4.0;
double r221134 = z;
double r221135 = r221133 * r221134;
double r221136 = r221132 * r221135;
double r221137 = r221131 - r221136;
return r221137;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
rmApplied associate-*l*0.1
Final simplification0.1
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))