x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)double f(double x, double y, double z) {
double r208541 = x;
double r208542 = y;
double r208543 = cos(r208542);
double r208544 = r208541 * r208543;
double r208545 = z;
double r208546 = sin(r208542);
double r208547 = r208545 * r208546;
double r208548 = r208544 + r208547;
return r208548;
}
double f(double x, double y, double z) {
double r208549 = x;
double r208550 = y;
double r208551 = cos(r208550);
double r208552 = z;
double r208553 = sin(r208550);
double r208554 = r208552 * r208553;
double r208555 = fma(r208549, r208551, r208554);
return r208555;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))