x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r134159 = x;
double r134160 = y;
double r134161 = r134160 * r134160;
double r134162 = r134159 - r134161;
return r134162;
}
double f(double x, double y) {
double r134163 = x;
double r134164 = y;
double r134165 = r134164 * r134164;
double r134166 = r134163 - r134165;
return r134166;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))