x \cdot x + 1
x \cdot x + 1
double f(double x) {
double r131780 = x;
double r131781 = r131780 * r131780;
double r131782 = 1.0;
double r131783 = r131781 + r131782;
return r131783;
}
double f(double x) {
double r131784 = x;
double r131785 = r131784 * r131784;
double r131786 = 1.0;
double r131787 = r131785 + r131786;
return r131787;
}



Bits error versus x
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1))