\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - z \cdot \sin y
double f(double x, double y, double z) {
double r191304 = x;
double r191305 = y;
double r191306 = cos(r191305);
double r191307 = r191304 + r191306;
double r191308 = z;
double r191309 = sin(r191305);
double r191310 = r191308 * r191309;
double r191311 = r191307 - r191310;
return r191311;
}
double f(double x, double y, double z) {
double r191312 = x;
double r191313 = y;
double r191314 = cos(r191313);
double r191315 = r191312 + r191314;
double r191316 = z;
double r191317 = sin(r191313);
double r191318 = r191316 * r191317;
double r191319 = r191315 - r191318;
return r191319;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))