x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r111742 = x;
double r111743 = y;
double r111744 = r111742 * r111743;
double r111745 = z;
double r111746 = t;
double r111747 = r111745 * r111746;
double r111748 = r111744 + r111747;
return r111748;
}
double f(double x, double y, double z, double t) {
double r111749 = x;
double r111750 = y;
double r111751 = z;
double r111752 = t;
double r111753 = r111751 * r111752;
double r111754 = fma(r111749, r111750, r111753);
return r111754;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))