\left(x \cdot y + z \cdot t\right) + a \cdot b
\mathsf{fma}\left(t, z, \mathsf{fma}\left(a, b, x \cdot y\right)\right)double f(double x, double y, double z, double t, double a, double b) {
double r100747 = x;
double r100748 = y;
double r100749 = r100747 * r100748;
double r100750 = z;
double r100751 = t;
double r100752 = r100750 * r100751;
double r100753 = r100749 + r100752;
double r100754 = a;
double r100755 = b;
double r100756 = r100754 * r100755;
double r100757 = r100753 + r100756;
return r100757;
}
double f(double x, double y, double z, double t, double a, double b) {
double r100758 = t;
double r100759 = z;
double r100760 = a;
double r100761 = b;
double r100762 = x;
double r100763 = y;
double r100764 = r100762 * r100763;
double r100765 = fma(r100760, r100761, r100764);
double r100766 = fma(r100758, r100759, r100765);
return r100766;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
Taylor expanded around inf 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))