\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(t, z, \mathsf{fma}\left(a, b, x \cdot y\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r154369 = x;
double r154370 = y;
double r154371 = r154369 * r154370;
double r154372 = z;
double r154373 = t;
double r154374 = r154372 * r154373;
double r154375 = r154371 + r154374;
double r154376 = a;
double r154377 = b;
double r154378 = r154376 * r154377;
double r154379 = r154375 + r154378;
double r154380 = c;
double r154381 = i;
double r154382 = r154380 * r154381;
double r154383 = r154379 + r154382;
return r154383;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r154384 = i;
double r154385 = c;
double r154386 = t;
double r154387 = z;
double r154388 = a;
double r154389 = b;
double r154390 = x;
double r154391 = y;
double r154392 = r154390 * r154391;
double r154393 = fma(r154388, r154389, r154392);
double r154394 = fma(r154386, r154387, r154393);
double r154395 = fma(r154384, r154385, r154394);
return r154395;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Taylor expanded around inf 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))