\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r1002169 = x;
double r1002170 = y;
double r1002171 = r1002169 * r1002170;
double r1002172 = z;
double r1002173 = t;
double r1002174 = r1002172 * r1002173;
double r1002175 = r1002171 - r1002174;
double r1002176 = a;
double r1002177 = r1002175 / r1002176;
return r1002177;
}
double f(double x, double y, double z, double t, double a) {
double r1002178 = x;
double r1002179 = y;
double r1002180 = r1002178 * r1002179;
double r1002181 = z;
double r1002182 = t;
double r1002183 = r1002181 * r1002182;
double r1002184 = r1002180 - r1002183;
double r1002185 = a;
double r1002186 = r1002184 / r1002185;
return r1002186;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.5 |
|---|---|
| Target | 6.0 |
| Herbie | 7.5 |
Initial program 7.5
Final simplification7.5
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))