\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{60}{\frac{z}{x - y} - \frac{t}{x - y}}\right)double f(double x, double y, double z, double t, double a) {
double r1120977 = 60.0;
double r1120978 = x;
double r1120979 = y;
double r1120980 = r1120978 - r1120979;
double r1120981 = r1120977 * r1120980;
double r1120982 = z;
double r1120983 = t;
double r1120984 = r1120982 - r1120983;
double r1120985 = r1120981 / r1120984;
double r1120986 = a;
double r1120987 = 120.0;
double r1120988 = r1120986 * r1120987;
double r1120989 = r1120985 + r1120988;
return r1120989;
}
double f(double x, double y, double z, double t, double a) {
double r1120990 = 120.0;
double r1120991 = a;
double r1120992 = 60.0;
double r1120993 = z;
double r1120994 = x;
double r1120995 = y;
double r1120996 = r1120994 - r1120995;
double r1120997 = r1120993 / r1120996;
double r1120998 = t;
double r1120999 = r1120998 / r1120996;
double r1121000 = r1120997 - r1120999;
double r1121001 = r1120992 / r1121000;
double r1121002 = fma(r1120990, r1120991, r1121001);
return r1121002;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.5 |
Initial program 0.4
Simplified0.4
rmApplied associate-/l*0.1
rmApplied div-sub0.5
Final simplification0.5
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))