\frac{x \cdot y + z \cdot \left(t - a\right)}{y + z \cdot \left(b - y\right)}\frac{\mathsf{fma}\left(x, y, z \cdot \left(t - a\right)\right) + \mathsf{fma}\left(-\sqrt[3]{a}, \sqrt[3]{a} \cdot \sqrt[3]{a}, \sqrt[3]{a} \cdot \left(\sqrt[3]{a} \cdot \sqrt[3]{a}\right)\right) \cdot z}{y + z \cdot \left(b - y\right)}double f(double x, double y, double z, double t, double a, double b) {
double r2628744 = x;
double r2628745 = y;
double r2628746 = r2628744 * r2628745;
double r2628747 = z;
double r2628748 = t;
double r2628749 = a;
double r2628750 = r2628748 - r2628749;
double r2628751 = r2628747 * r2628750;
double r2628752 = r2628746 + r2628751;
double r2628753 = b;
double r2628754 = r2628753 - r2628745;
double r2628755 = r2628747 * r2628754;
double r2628756 = r2628745 + r2628755;
double r2628757 = r2628752 / r2628756;
return r2628757;
}
double f(double x, double y, double z, double t, double a, double b) {
double r2628758 = x;
double r2628759 = y;
double r2628760 = z;
double r2628761 = t;
double r2628762 = a;
double r2628763 = r2628761 - r2628762;
double r2628764 = r2628760 * r2628763;
double r2628765 = fma(r2628758, r2628759, r2628764);
double r2628766 = cbrt(r2628762);
double r2628767 = -r2628766;
double r2628768 = r2628766 * r2628766;
double r2628769 = r2628766 * r2628768;
double r2628770 = fma(r2628767, r2628768, r2628769);
double r2628771 = r2628770 * r2628760;
double r2628772 = r2628765 + r2628771;
double r2628773 = b;
double r2628774 = r2628773 - r2628759;
double r2628775 = r2628760 * r2628774;
double r2628776 = r2628759 + r2628775;
double r2628777 = r2628772 / r2628776;
return r2628777;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a




Bits error versus b
| Original | 23.5 |
|---|---|
| Target | 18.4 |
| Herbie | 23.5 |
Initial program 23.5
rmApplied add-cube-cbrt23.6
Applied add-sqr-sqrt43.9
Applied prod-diff43.9
Applied distribute-rgt-in43.9
Applied associate-+r+43.9
Simplified23.5
Final simplification23.5
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z t a b)
:name "Development.Shake.Progress:decay from shake-0.15.5"
:precision binary64
:herbie-target
(- (/ (+ (* z t) (* y x)) (+ y (* z (- b y)))) (/ a (+ (- b y) (/ y z))))
(/ (+ (* x y) (* z (- t a))) (+ y (* z (- b y)))))