\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r741338 = x;
double r741339 = y;
double r741340 = z;
double r741341 = t;
double r741342 = r741340 * r741341;
double r741343 = r741339 - r741342;
double r741344 = r741338 / r741343;
return r741344;
}
double f(double x, double y, double z, double t) {
double r741345 = x;
double r741346 = y;
double r741347 = z;
double r741348 = t;
double r741349 = r741347 * r741348;
double r741350 = r741346 - r741349;
double r741351 = r741345 / r741350;
return r741351;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.9 |
|---|---|
| Target | 1.8 |
| Herbie | 2.9 |
Initial program 2.9
Final simplification2.9
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))