x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r782886 = x;
double r782887 = y;
double r782888 = z;
double r782889 = r782887 * r782888;
double r782890 = r782886 - r782889;
return r782890;
}
double f(double x, double y, double z) {
double r782891 = x;
double r782892 = y;
double r782893 = z;
double r782894 = r782892 * r782893;
double r782895 = r782891 - r782894;
return r782895;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))