Average Error: 1.5 → 0.6
Time: 4.8s
Precision: 64
\[x + y \cdot \frac{z - t}{z - a}\]
\[\frac{\sqrt[3]{z - t} \cdot \sqrt[3]{z - t}}{\sqrt[3]{z - a} \cdot \sqrt[3]{z - a}} \cdot \frac{y}{\frac{\sqrt[3]{z - a}}{\sqrt[3]{z - t}}} + x\]
x + y \cdot \frac{z - t}{z - a}
\frac{\sqrt[3]{z - t} \cdot \sqrt[3]{z - t}}{\sqrt[3]{z - a} \cdot \sqrt[3]{z - a}} \cdot \frac{y}{\frac{\sqrt[3]{z - a}}{\sqrt[3]{z - t}}} + x
double f(double x, double y, double z, double t, double a) {
        double r814448 = x;
        double r814449 = y;
        double r814450 = z;
        double r814451 = t;
        double r814452 = r814450 - r814451;
        double r814453 = a;
        double r814454 = r814450 - r814453;
        double r814455 = r814452 / r814454;
        double r814456 = r814449 * r814455;
        double r814457 = r814448 + r814456;
        return r814457;
}

double f(double x, double y, double z, double t, double a) {
        double r814458 = z;
        double r814459 = t;
        double r814460 = r814458 - r814459;
        double r814461 = cbrt(r814460);
        double r814462 = r814461 * r814461;
        double r814463 = a;
        double r814464 = r814458 - r814463;
        double r814465 = cbrt(r814464);
        double r814466 = r814465 * r814465;
        double r814467 = r814462 / r814466;
        double r814468 = y;
        double r814469 = r814465 / r814461;
        double r814470 = r814468 / r814469;
        double r814471 = r814467 * r814470;
        double r814472 = x;
        double r814473 = r814471 + r814472;
        return r814473;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Bits error versus a

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original1.5
Target1.4
Herbie0.6
\[x + \frac{y}{\frac{z - a}{z - t}}\]

Derivation

  1. Initial program 1.5

    \[x + y \cdot \frac{z - t}{z - a}\]
  2. Simplified1.5

    \[\leadsto \color{blue}{\mathsf{fma}\left(y, \frac{z - t}{z - a}, x\right)}\]
  3. Using strategy rm
  4. Applied clear-num1.6

    \[\leadsto \mathsf{fma}\left(y, \color{blue}{\frac{1}{\frac{z - a}{z - t}}}, x\right)\]
  5. Using strategy rm
  6. Applied fma-udef1.6

    \[\leadsto \color{blue}{y \cdot \frac{1}{\frac{z - a}{z - t}} + x}\]
  7. Simplified1.4

    \[\leadsto \color{blue}{\frac{y}{\frac{z - a}{z - t}}} + x\]
  8. Using strategy rm
  9. Applied add-cube-cbrt1.9

    \[\leadsto \frac{y}{\frac{z - a}{\color{blue}{\left(\sqrt[3]{z - t} \cdot \sqrt[3]{z - t}\right) \cdot \sqrt[3]{z - t}}}} + x\]
  10. Applied add-cube-cbrt1.8

    \[\leadsto \frac{y}{\frac{\color{blue}{\left(\sqrt[3]{z - a} \cdot \sqrt[3]{z - a}\right) \cdot \sqrt[3]{z - a}}}{\left(\sqrt[3]{z - t} \cdot \sqrt[3]{z - t}\right) \cdot \sqrt[3]{z - t}}} + x\]
  11. Applied times-frac1.8

    \[\leadsto \frac{y}{\color{blue}{\frac{\sqrt[3]{z - a} \cdot \sqrt[3]{z - a}}{\sqrt[3]{z - t} \cdot \sqrt[3]{z - t}} \cdot \frac{\sqrt[3]{z - a}}{\sqrt[3]{z - t}}}} + x\]
  12. Applied *-un-lft-identity1.8

    \[\leadsto \frac{\color{blue}{1 \cdot y}}{\frac{\sqrt[3]{z - a} \cdot \sqrt[3]{z - a}}{\sqrt[3]{z - t} \cdot \sqrt[3]{z - t}} \cdot \frac{\sqrt[3]{z - a}}{\sqrt[3]{z - t}}} + x\]
  13. Applied times-frac0.6

    \[\leadsto \color{blue}{\frac{1}{\frac{\sqrt[3]{z - a} \cdot \sqrt[3]{z - a}}{\sqrt[3]{z - t} \cdot \sqrt[3]{z - t}}} \cdot \frac{y}{\frac{\sqrt[3]{z - a}}{\sqrt[3]{z - t}}}} + x\]
  14. Simplified0.6

    \[\leadsto \color{blue}{\frac{\sqrt[3]{z - t} \cdot \sqrt[3]{z - t}}{\sqrt[3]{z - a} \cdot \sqrt[3]{z - a}}} \cdot \frac{y}{\frac{\sqrt[3]{z - a}}{\sqrt[3]{z - t}}} + x\]
  15. Final simplification0.6

    \[\leadsto \frac{\sqrt[3]{z - t} \cdot \sqrt[3]{z - t}}{\sqrt[3]{z - a} \cdot \sqrt[3]{z - a}} \cdot \frac{y}{\frac{\sqrt[3]{z - a}}{\sqrt[3]{z - t}}} + x\]

Reproduce

herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z t a)
  :name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
  :precision binary64

  :herbie-target
  (+ x (/ y (/ (- z a) (- z t))))

  (+ x (* y (/ (- z t) (- z a)))))